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Bosses were introduced to the game during the second update. Upon killing a boss, players will earn Coins, Crowns and/or any limited currencies at the time. Each hit on the boss will reward players a certain amount of coins and crowns depending on the player's Pet's multipliers. Players can increase the amount of hits done per swing using the Boss Hit Skill. Once a boss has been defeated another boss will be randomly generated in three minutes. Usually the boss' health is based on the amount of players in the server, the more players there are, the higher the boss' health. The highest health a boss can spawn with is 10,800 and lowest being only 600.
|Saber Simulator Features|
|Features||Auras • Skills • Pets • Bosses|
|Guide||Guidelines • Wiki Manual of Style|